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AI Insights · Timothy · April 2024

Top 5 Hypercasual Games on iOS in New Zealand for Q1 2024

Discover the performance trends of the top hypercasual games on iOS in New Zealand for Q1 2024, including weekly downloads, revenue, and active users.

Top 5 Hypercasual Games on iOS in New Zealand for Q1 2024

During the first quarter of 2024, the top 5 hypercasual games on iOS in New Zealand demonstrated varied performance trends. Below, we dive into the weekly downloads, revenue, and active user insights for each game, based on data from Sensor Tower.

Block Blast!

From Hungry Studio, this game experienced a stable trend in weekly downloads, starting at approximately 3.8K in early January and fluctuating around this figure throughout the quarter, peaking at 3.6K in late March. Weekly active users saw a consistent increase from 13.2K in early January to 15.2K by the end of March.

Makeup ASMR: Makeover Story

Published by Makeup Games for FUN, the game saw a significant rise in weekly downloads, starting from a modest 59 in the first week of January, peaking at 4.5K in early February, and then tapering off to 693 by the end of March. Weekly revenue followed a gradual upward trend, reaching approximately $138 by the last week of March. Active users also increased, rising from 208 in early January to 7.6K by the end of the quarter.

Wedding Judge

OLIGATE INC.'s game had a strong start in terms of weekly downloads, with 4.9K in the first week of January, but this number dropped significantly to around 140 by late March. Weekly active users mirrored this trend, starting at 3.4K and decreasing to 262 by the end of March. Revenue was sporadic, with notable earnings only in January, peaking at $152 in the second week.

Water Sort Puzzle: Get Color

This game from Zephyrmobile displayed a steady increase in weekly downloads, starting at 299 in early January and rising to 1.3K by the end of March. Weekly revenue saw fluctuations, peaking at $107 in mid-March. Active users also showed a positive trend, starting from 1.8K and growing to 3.7K by the end of the quarter.

2 Player Games: the Challenge

Published by Moreno Maio, the game had a relatively stable download rate, starting at 1.1K in early January, with minor fluctuations, and ending at 702 by the last week of March. Weekly revenue remained modest, peaking at $69 in late March. Active users saw a slight decline initially but recovered towards the end of the quarter, starting from 11.1K and ending at 9K.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024